using UnityEngine;
using System.Collections;

[ExecuteInEditMode]
public class PathJointBehaviour : SolidColorGizmo 
{
	public PathJoint pathJoint
	{
		get 
		{
			return m_pathJoint; 
		}
		set
		{
			m_pathJoint = value;
		}
	}
	
	protected override void DrawGizmos ()
	{
		base.DrawGizmos ();
	}
	
	PathJoint m_pathJoint;
}
